![]() Note: The light in this scene comes from three sources. The material is a V-Ray light material - The color has been set to a navy blue shade - The multiplier has been set to 2.0 Note: Since this material is for the ON state of the neon light, it is a V-Ray Light material and it generates illumination. V-Ray Material Settings for the BLUE neon light (ON STATE) The material is a V-Ray light material - The color has been set to yellow/orange - The multiplier has been set to 2.0 V-Ray Material Settings for the YELLOW neon light (ON STATE) The material has Fresnel reflections - IOR set to 2.0 - Max depth set to 8 Note: Since this material is for the off state of the neon light, it is not a Light material and it does not generate illumination. V-Ray Material Settings for the BLUE neon light (OFF STATE) Neon sign in off state Note: Since this material is for the off state of the neon light, it is not a Light material and it does not generate illumination. V-Ray Material Settings for the YELLOW neon light (OFF STATE) ![]() The environment light has been enabled and toned down to 0.2 - The reflection/refraction environment has been enabled and set to 1.0 Note: a HRDI map was used for the reflections ![]() Irradiance Map preset is set to medium - Under options I enabled show calc phase - Mode is set to Single Frame GI is on - Primary GI engine is set to Irradiance map - Secondary GI engine is set to Quasi-Monte Carlo Displacement is enabled - Default lights are disabled The plane is not in view of the camera but it is necessary for light bounces and color bleeding. Also I placed a plane above the floor acting as the face of a billiards table. Note: The object acting as the floor is just a copy of the back wall. Basic Interior Lighting Download the scene here Note: The scene will only work with Max 9.Īs you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.
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